#pragma once

class VertexData
{
public:
	VertexData();
	~VertexData();

	void set_xyz(const float x, const float y, const float z);
	void setTex_xy(const float x, const float y);

private:
	D3DXVECTOR3 Location;
	D3DXVECTOR2 TextureCoordinate;

};
